Forager – Volumetric Time-Lapse VR Experience

Forager – Volumetric Time-Lapse VR Experience

I contributed to the world’s first volumetric time-lapse experience rendered in real time inside a game engine. Built in Unreal Engine 5 for VR, the experience allowed users to witness seasons shifting rapidly across a stylized natural environment. My role included engineering a dynamic weather and seasonal system, designing randomized mushroom spawns across explorable regions, and ensuring all interactions held up in immersive VR. The piece premiered at SXSW, SIGGRAPH, and the BFI London Film Festival.

I contributed to the world’s first volumetric time-lapse experience rendered in real time inside a game engine. Built in Unreal Engine 5 for VR, the experience allowed users to witness seasons shifting rapidly across a stylized natural environment. My role included engineering a dynamic weather and seasonal system, designing randomized mushroom spawns across explorable regions, and ensuring all interactions held up in immersive VR. The piece premiered at SXSW, SIGGRAPH, and the BFI London Film Festival.

Position

May 15, 2024

Unreal Engine Developer

Unreal Engine Developer

Engine / Tools

May 15, 2024

Unreal Engine 5, C++, Blueprint, VR

Unreal Engine 5, C++, Blueprint, VR

Client

May 15, 2024

Forager

Forager

Year

May 15, 2024

2023

2023

Time for me:

Email:

erik@helladecentgames.com

Socials:

Reach out:

Time for me:

Email:

erik@helladecentgames.com

Socials:

Reach out: