Forager – Volumetric Time-Lapse VR Experience
Forager – Volumetric Time-Lapse VR Experience
I contributed to the world’s first volumetric time-lapse experience rendered in real time inside a game engine. Built in Unreal Engine 5 for VR, the experience allowed users to witness seasons shifting rapidly across a stylized natural environment. My role included engineering a dynamic weather and seasonal system, designing randomized mushroom spawns across explorable regions, and ensuring all interactions held up in immersive VR. The piece premiered at SXSW, SIGGRAPH, and the BFI London Film Festival.
I contributed to the world’s first volumetric time-lapse experience rendered in real time inside a game engine. Built in Unreal Engine 5 for VR, the experience allowed users to witness seasons shifting rapidly across a stylized natural environment. My role included engineering a dynamic weather and seasonal system, designing randomized mushroom spawns across explorable regions, and ensuring all interactions held up in immersive VR. The piece premiered at SXSW, SIGGRAPH, and the BFI London Film Festival.
Position
May 15, 2024
Unreal Engine Developer
Unreal Engine Developer
Engine / Tools
May 15, 2024
Unreal Engine 5, C++, Blueprint, VR
Unreal Engine 5, C++, Blueprint, VR
Client
May 15, 2024
Forager
Forager
Year
May 15, 2024
2023
2023









