TreeVR

TreeVR

TreeVR was an experimental VR experience that placed players inside the mind and body of a burning tree, combining ecological storytelling with immersive embodiment. Premiering at Sundance Film Festival 2017, it fused art, interactivity, and live performance. I led all Unreal Engine development, designing IK solutions to give users expressive limb control and presence as the tree itself. I also created the environmental systems (burning effects, AI, ambiance), coordinated across multiple remote art teams using source control, and provided on-site support for the festival install. TreeVR went on to win a Lumiere Award in 2018 for Best VR Experience.

TreeVR was an experimental VR experience that placed players inside the mind and body of a burning tree, combining ecological storytelling with immersive embodiment. Premiering at Sundance Film Festival 2017, it fused art, interactivity, and live performance. I led all Unreal Engine development, designing IK solutions to give users expressive limb control and presence as the tree itself. I also created the environmental systems (burning effects, AI, ambiance), coordinated across multiple remote art teams using source control, and provided on-site support for the festival install. TreeVR went on to win a Lumiere Award in 2018 for Best VR Experience.

Position

May 15, 2024

Lead Engine Programmer

Lead Engine Programmer

Engine / Tools

May 15, 2024

Unreal Engine 4, Kinect, OSC

Unreal Engine 4, Kinect, OSC

Client

May 15, 2024

TreeVR Collective

TreeVR Collective

Year

May 15, 2024

2016–2017

2016–2017

Time for me:

Email:

erik@helladecentgames.com

Socials:

Reach out:

Time for me:

Email:

erik@helladecentgames.com

Socials:

Reach out: